The Covid-19 pandemic put a brake on some of the project's ambitions. During 2020 and 2021, the partners found it harder to engage with SMEs as the companies were under serious pressure or even closing down. However, despite these setbacks, the project left a solid legacy of expanded collaboration, new networks, upgraded skills, 19 proofs of concept, and 170+ new digital projects.
The project also helped set up capacity building. For example, in Denmark the project MIXR now offers training for companies enabling them to deliver professional XR productions. In Scotland, a new project on 5G mobile communication engages further with the SMEs reached through Create Converge.
Julie Craik adds: "Create Converge also developed a Train the Trainers programme for rapidly growing Virtual Production. Games engines are a crucial component offering hugely faster post-production and visual effects. The technique brings together actors, crew and virtual locations in studios for greater efficiency, flexibility, greener production and reduced costs."
Create Converge worked with a diverse range of sectors including health, transport, architecture, gaming, film production, space research, energy, and cultural heritage. And according to Julie Craik, we have only seen the beginning of what the createch industry can do.